caros parceiros
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caros parceiros
meus parceiros,deu um erro no meu gta,oq ta faltando nesse mod ,pode ser o erro no gta.dat ou na pasta script,tente resolver esse erro
Zebonzakura- Mensagens : 6
Data de inscrição : 04/07/2012
Idade : 26
Localização : manaus-Am
Re: caros parceiros
Entraremos em contato com Yugi!
NarulocoXD- Mensagens : 6
Data de inscrição : 05/07/2012
Idade : 30
Re: caros parceiros
q erro deu?
ah so uma coisa, o do colega lah do site, deu erro pq ele istalou no original, o jogo tem q ser uma copia!!!
ah so uma coisa, o do colega lah do site, deu erro pq ele istalou no original, o jogo tem q ser uma copia!!!
TheLordYugi- Mensagens : 16
Data de inscrição : 03/07/2012
Re: caros parceiros
obrigado pela dica,mas deu a mesma coisa,eu resolvir uma coisa no gta.dat ,eu tirei os # e fico ,vlw,esse mapa e maneiro
Zebonzakura- Mensagens : 6
Data de inscrição : 04/07/2012
Idade : 26
Localização : manaus-Am
Re: caros parceiros
como assim tirou os #?
aquilo e pla marcar como comentario, se tirar eles ai e q tinha que dar erro kkkkk
aquilo e pla marcar como comentario, se tirar eles ai e q tinha que dar erro kkkkk
TheLordYugi- Mensagens : 16
Data de inscrição : 03/07/2012
Re: caros parceiros
Zebonzakura tou com o msm problema manda teu GTA.dat pra mim ajudar aqui PF
Izack Sennin- Mensagens : 7
Data de inscrição : 26/07/2012
Re: caros parceiros
#
# Load IDEs first, then the models and after that the IPLs
#
IMG DATA\PATHS\CARREC.IMG
IMG DATA\SCRIPT\SCRIPT.IMG
IMG MODELS\CUTSCENE.IMG
IMG DATA\MAPS\basic\basicmap.IMG
SPLASH loadsc2
#
# Object types
#
IDE DATA\MAPS\basic\basicmap.IDE
IDE DATA\MAPS\generic\vegepart.IDE
IDE DATA\MAPS\generic\barriers.IDE
IDE DATA\MAPS\generic\dynamic.IDE
IDE DATA\MAPS\generic\dynamic2.IDE
IDE DATA\MAPS\generic\multiobj.IDE
IDE DATA\MAPS\generic\procobj.IDE
IDE DATA\MAPS\LA\LAn.IDE
IDE DATA\MAPS\LA\LAn2.IDE
IDE DATA\MAPS\LA\LAs.IDE
IDE DATA\MAPS\LA\LAs2.IDE
IDE DATA\MAPS\LA\LAe.IDE
IDE DATA\MAPS\LA\LAe2.IDE
IDE DATA\MAPS\LA\LAw2.IDE
IDE DATA\MAPS\LA\LAw.IDE
IDE DATA\MAPS\LA\LAwn.IDE
IDE DATA\MAPS\LA\LAhills.IDE
IDE DATA\MAPS\LA\LAxref.IDE
IDE DATA\MAPS\SF\SFn.IDE
IDE DATA\MAPS\SF\SFs.IDE
IDE DATA\MAPS\SF\SFse.IDE
IDE DATA\MAPS\SF\SFe.IDE
IDE DATA\MAPS\SF\SFw.IDE
IDE DATA\MAPS\SF\SFxref.IDE
IDE DATA\MAPS\vegas\vegasN.IDE
IDE DATA\MAPS\vegas\vegasS.IDE
IDE DATA\MAPS\vegas\vegasE.IDE
IDE DATA\MAPS\vegas\vegasW.IDE
IDE DATA\MAPS\vegas\vegaxref.IDE
IDE DATA\MAPS\country\countryN.IDE
IDE DATA\MAPS\country\countN2.IDE
IDE DATA\MAPS\country\countryS.IDE
IDE DATA\MAPS\country\countryE.IDE
IDE DATA\MAPS\country\countryW.IDE
IDE DATA\MAPS\country\counxref.IDE
IDE DATA\MAPS\interior\int_LA.IDE
IDE DATA\MAPS\interior\int_SF.IDE
IDE DATA\MAPS\interior\int_veg.IDE
IDE DATA\MAPS\interior\int_cont.IDE
IDE DATA\MAPS\leveldes\levelmap.IDE
IDE DATA\MAPS\leveldes\levelxre.IDE
IDE DATA\MAPS\interior\gen_int1.IDE
IDE DATA\MAPS\interior\gen_int2.IDE
IDE DATA\MAPS\interior\gen_intb.IDE
IDE DATA\MAPS\interior\gen_int3.IDE
IDE DATA\MAPS\interior\gen_int4.IDE
IDE DATA\MAPS\interior\gen_int5.IDE
IDE DATA\MAPS\interior\savehous.IDE
IDE DATA\MAPS\interior\stadint.IDE
IDE DATA\MAPS\leveldes\seabed.IDE
# interiors
IDE DATA\MAPS\interior\props.IDE
IDE DATA\MAPS\interior\props2.IDE
IDE DATA\MAPS\interior\propext.IDE
# vehicle upgrade models
IDE DATA\MAPS\veh_mods\veh_mods.IDE
# txd parents
IDE DATA\TXDCUT.IDE
# have to load map.zon before any of the IPLs
IPL DATA\MAP.ZON
# IPL DATA\NAVIG.ZON
IPL DATA\INFO.ZON
#
# Scene information
#
SPLASH loadsc2
IPL DATA\MAPS\basic\basicmap.IPL
IPL DATA\MAPS\LA\LAn.IPL
IPL DATA\MAPS\LA\LAn2.IPL
IPL DATA\MAPS\LA\LAs.IPL
IPL DATA\MAPS\LA\LAs2.IPL
IPL DATA\MAPS\LA\LAe.IPL
IPL DATA\MAPS\LA\LAe2.IPL
IPL DATA\MAPS\LA\LAw.IPL
IPL DATA\MAPS\LA\LAwn.IPL
IPL DATA\MAPS\LA\LAw2.IPL
IPL DATA\MAPS\LA\LAhills.IPL
IPL DATA\MAPS\SF\SFn.IPL
IPL DATA\MAPS\SF\SFs.IPL
IPL DATA\MAPS\SF\SFse.IPL
IPL DATA\MAPS\SF\SFe.IPL
IPL DATA\MAPS\SF\SFw.IPL
IPL DATA\MAPS\vegas\vegasN.IPL
IPL DATA\MAPS\vegas\vegasS.IPL
IPL DATA\MAPS\vegas\vegasE.IPL
IPL DATA\MAPS\vegas\vegasW.IPL
IPL DATA\MAPS\country\countryN.IPL
IPL DATA\MAPS\country\countN2.IPL
IPL DATA\MAPS\country\countrys.IPL
IPL DATA\MAPS\country\countryE.IPL
IPL DATA\MAPS\country\countryW.IPL
# interiors
IPL DATA\MAPS\interior\int_LA.IPL
IPL DATA\MAPS\interior\int_SF.IPL
IPL DATA\MAPS\interior\int_veg.IPL
IPL DATA\MAPS\interior\int_cont.IPL
IPL DATA\MAPS\interior\gen_int1.IPL
IPL DATA\MAPS\interior\gen_int2.IPL
IPL DATA\MAPS\interior\gen_intb.IPL
IPL DATA\MAPS\interior\gen_int3.IPL
IPL DATA\MAPS\interior\gen_int4.IPL
IPL DATA\MAPS\interior\gen_int5.IPL
IPL DATA\MAPS\interior\stadint.IPL
IPL DATA\MAPS\interior\savehous.IPL
# level design
IPL DATA\MAPS\leveldes\levelmap.IPL
IPL DATA\MAPS\leveldes\seabed.IPL
IPL DATA\MAPS\paths.ipl
IPL DATA\MAPS\paths2.ipl
IPL DATA\MAPS\paths3.ipl
IPL DATA\MAPS\paths4.ipl
IPL DATA\MAPS\paths5.ipl
IPL DATA\MAPS\cull.ipl
IPL DATA\MAPS\tunnels.ipl
IPL DATA\MAPS\occluSF.ipl
IPL DATA\MAPS\occluveg.ipl
IPL DATA\MAPS\occluLA.ipl
IPL DATA\MAPS\occluint.ipl
IPL DATA\MAPS\audiozon.ipl
#
# Interiors
#
SPLASH loadsc4
vai ficar dois mapas juntos,a fazenda e o vale do fim
baixa o map cleaner 0.5 para tirar todos os mapas do seu gta
ae vc pode colocar novos mapas na hora ki kiser
# Load IDEs first, then the models and after that the IPLs
#
IMG DATA\PATHS\CARREC.IMG
IMG DATA\SCRIPT\SCRIPT.IMG
IMG MODELS\CUTSCENE.IMG
IMG DATA\MAPS\basic\basicmap.IMG
SPLASH loadsc2
#
# Object types
#
IDE DATA\MAPS\basic\basicmap.IDE
IDE DATA\MAPS\generic\vegepart.IDE
IDE DATA\MAPS\generic\barriers.IDE
IDE DATA\MAPS\generic\dynamic.IDE
IDE DATA\MAPS\generic\dynamic2.IDE
IDE DATA\MAPS\generic\multiobj.IDE
IDE DATA\MAPS\generic\procobj.IDE
IDE DATA\MAPS\LA\LAn.IDE
IDE DATA\MAPS\LA\LAn2.IDE
IDE DATA\MAPS\LA\LAs.IDE
IDE DATA\MAPS\LA\LAs2.IDE
IDE DATA\MAPS\LA\LAe.IDE
IDE DATA\MAPS\LA\LAe2.IDE
IDE DATA\MAPS\LA\LAw2.IDE
IDE DATA\MAPS\LA\LAw.IDE
IDE DATA\MAPS\LA\LAwn.IDE
IDE DATA\MAPS\LA\LAhills.IDE
IDE DATA\MAPS\LA\LAxref.IDE
IDE DATA\MAPS\SF\SFn.IDE
IDE DATA\MAPS\SF\SFs.IDE
IDE DATA\MAPS\SF\SFse.IDE
IDE DATA\MAPS\SF\SFe.IDE
IDE DATA\MAPS\SF\SFw.IDE
IDE DATA\MAPS\SF\SFxref.IDE
IDE DATA\MAPS\vegas\vegasN.IDE
IDE DATA\MAPS\vegas\vegasS.IDE
IDE DATA\MAPS\vegas\vegasE.IDE
IDE DATA\MAPS\vegas\vegasW.IDE
IDE DATA\MAPS\vegas\vegaxref.IDE
IDE DATA\MAPS\country\countryN.IDE
IDE DATA\MAPS\country\countN2.IDE
IDE DATA\MAPS\country\countryS.IDE
IDE DATA\MAPS\country\countryE.IDE
IDE DATA\MAPS\country\countryW.IDE
IDE DATA\MAPS\country\counxref.IDE
IDE DATA\MAPS\interior\int_LA.IDE
IDE DATA\MAPS\interior\int_SF.IDE
IDE DATA\MAPS\interior\int_veg.IDE
IDE DATA\MAPS\interior\int_cont.IDE
IDE DATA\MAPS\leveldes\levelmap.IDE
IDE DATA\MAPS\leveldes\levelxre.IDE
IDE DATA\MAPS\interior\gen_int1.IDE
IDE DATA\MAPS\interior\gen_int2.IDE
IDE DATA\MAPS\interior\gen_intb.IDE
IDE DATA\MAPS\interior\gen_int3.IDE
IDE DATA\MAPS\interior\gen_int4.IDE
IDE DATA\MAPS\interior\gen_int5.IDE
IDE DATA\MAPS\interior\savehous.IDE
IDE DATA\MAPS\interior\stadint.IDE
IDE DATA\MAPS\leveldes\seabed.IDE
# interiors
IDE DATA\MAPS\interior\props.IDE
IDE DATA\MAPS\interior\props2.IDE
IDE DATA\MAPS\interior\propext.IDE
# vehicle upgrade models
IDE DATA\MAPS\veh_mods\veh_mods.IDE
# txd parents
IDE DATA\TXDCUT.IDE
# have to load map.zon before any of the IPLs
IPL DATA\MAP.ZON
# IPL DATA\NAVIG.ZON
IPL DATA\INFO.ZON
#
# Scene information
#
SPLASH loadsc2
IPL DATA\MAPS\basic\basicmap.IPL
IPL DATA\MAPS\LA\LAn.IPL
IPL DATA\MAPS\LA\LAn2.IPL
IPL DATA\MAPS\LA\LAs.IPL
IPL DATA\MAPS\LA\LAs2.IPL
IPL DATA\MAPS\LA\LAe.IPL
IPL DATA\MAPS\LA\LAe2.IPL
IPL DATA\MAPS\LA\LAw.IPL
IPL DATA\MAPS\LA\LAwn.IPL
IPL DATA\MAPS\LA\LAw2.IPL
IPL DATA\MAPS\LA\LAhills.IPL
IPL DATA\MAPS\SF\SFn.IPL
IPL DATA\MAPS\SF\SFs.IPL
IPL DATA\MAPS\SF\SFse.IPL
IPL DATA\MAPS\SF\SFe.IPL
IPL DATA\MAPS\SF\SFw.IPL
IPL DATA\MAPS\vegas\vegasN.IPL
IPL DATA\MAPS\vegas\vegasS.IPL
IPL DATA\MAPS\vegas\vegasE.IPL
IPL DATA\MAPS\vegas\vegasW.IPL
IPL DATA\MAPS\country\countryN.IPL
IPL DATA\MAPS\country\countN2.IPL
IPL DATA\MAPS\country\countrys.IPL
IPL DATA\MAPS\country\countryE.IPL
IPL DATA\MAPS\country\countryW.IPL
# interiors
IPL DATA\MAPS\interior\int_LA.IPL
IPL DATA\MAPS\interior\int_SF.IPL
IPL DATA\MAPS\interior\int_veg.IPL
IPL DATA\MAPS\interior\int_cont.IPL
IPL DATA\MAPS\interior\gen_int1.IPL
IPL DATA\MAPS\interior\gen_int2.IPL
IPL DATA\MAPS\interior\gen_intb.IPL
IPL DATA\MAPS\interior\gen_int3.IPL
IPL DATA\MAPS\interior\gen_int4.IPL
IPL DATA\MAPS\interior\gen_int5.IPL
IPL DATA\MAPS\interior\stadint.IPL
IPL DATA\MAPS\interior\savehous.IPL
# level design
IPL DATA\MAPS\leveldes\levelmap.IPL
IPL DATA\MAPS\leveldes\seabed.IPL
IPL DATA\MAPS\paths.ipl
IPL DATA\MAPS\paths2.ipl
IPL DATA\MAPS\paths3.ipl
IPL DATA\MAPS\paths4.ipl
IPL DATA\MAPS\paths5.ipl
IPL DATA\MAPS\cull.ipl
IPL DATA\MAPS\tunnels.ipl
IPL DATA\MAPS\occluSF.ipl
IPL DATA\MAPS\occluveg.ipl
IPL DATA\MAPS\occluLA.ipl
IPL DATA\MAPS\occluint.ipl
IPL DATA\MAPS\audiozon.ipl
#
# Interiors
#
SPLASH loadsc4
vai ficar dois mapas juntos,a fazenda e o vale do fim
baixa o map cleaner 0.5 para tirar todos os mapas do seu gta
ae vc pode colocar novos mapas na hora ki kiser
Zebonzakura- Mensagens : 6
Data de inscrição : 04/07/2012
Idade : 26
Localização : manaus-Am
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